Here are a few mushroom trees used to populate a majority of the oasis forest in Spice Frontier. They were sculpted in zbrush, retopologized in maya, and textured using substance painter. They were a lot of fun to sculpt and handpaint, with really wacky shapes!
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As a 3D Modeler on Spice Frontier, I was responsible for creating production-ready 3D assets that helped bring the show's sci-fi world to life. I worked on modeling characters, environments, and props, focusing on stylized design and ensuring everything aligned with the show's unique visual style. I collaborated closely with the art director and animation team to maintain consistency, optimize topology, and support the full production pipeline from concept to final render.